WebWoW_AudioWebWoW_Audio

WebWoW_Audio#

The production area for spoken audio along the entire customer journey: phone line, website, and chat speak with one voice — from one script system, through one engine, with built-in quality analysis. In the CallFluence console, WebWoW_Audio is its own section; this chapter documents the API underneath it.

What WebWoW_Audio covers#

MomentTouchpointChannel
Customer calls incall.inbound.greetingPhone
Customer is on holdcall.holdPhone
Call endscall.hangupPhone
Customer visits the websiteweb.visitWeb
Lead submitted, success pageweb.lead.successWeb
Booking a meetingbooking.meetingPhone
Callback scheduledbooking.callbackPhone
Live chat openedchat.welcomeChat

Architecture#

  1. Script registry — every touchpoint has a German default script with placeholders ({{firma}}, {{domain}}, {{telefon}}). Tenants can override any script; the origin (default or tenant) stays visible.
  2. Analysis — every script is checked deterministically: estimated speaking time against the touchpoint's target, customer perspective, proper umlauts, no duplicated AI disclosure.
  3. Render — script to audio (MP3) through the Cartesia engine: directly via api.cartesia.ai with your own key, otherwise automatically through the verified Together path.
  4. Voice-to-text — audio to transcript via Cartesia Ink or Whisper. The same path the call transcription uses.

AI disclosure (EU AI Act Art. 50)#

For every AI-spoken phone touchpoint, the dialog engine deterministically prepends the disclosure sentence. It intentionally does not live in the scripts — the analysis even warns when a script would duplicate it.

Recording and transcription are customer switches#

Whether calls are recorded and transcribed is the tenant's own decision — switchable per tenant via the audio settings. Default: on.

Continue with the touchpoints in detail or go straight to the script API.

CallFluence — voice AI platform. Last updated 2026-07-27.